Event Summary
- Event: Disney Lorcana Challenge Bologna 2025
- Date: October 5-6, 2025
- Venue: Bologna, Italy
- Format: Constructed (Core-Infinity)
- Judge Staff: 9 Team Leads, 60 Floor Judges
- Organization: Fanfinity
What Is This Report About?
Hello to everyone, I believe that sharing experiences is one of the most effective ways to grow together. At the beginning of October 2025 I was the head judge of the first European Challenge of the second season (2025-2026), and it was supposed to be a very challenging event, because of 10 months without Lorcana events of this dimension, the first time of the new PlayHub software at an event with 2000 players and many side events, judges coming from many countries and also many games. Because of all these factors, the preparation of the event and the pre-event communication would be very important for the success of the event. In this "report", you are going to read exactly this: the pre-event communication from the head judge of the Challenge.
Pre-Event Messages to Judges
In the two weeks leading up to the event, I sent a series of messages to all selected judges to prepare them for the tournament, build team cohesion, and set expectations. Here is the complete timeline of communications:
| Date | Message Title | Theme |
|---|---|---|
| Wednesday, Sept 17 | "A crossroad of judging experiences" | Introductions |
| Friday, Sept 19 | "The best antidote for fear is competence" | Useful links and documents |
| Sunday, Sept 21 | "Tower of Babel: judging an international tournament" | Glossary of rules and tournament terms |
| Thursday, Sept 25 | "Judge tetris: the teams structure and goals" | Judge schedule |
| Sunday, Sept 28 | "You will never walk alone" | Definition of successful event, Quick notes |
| Tuesday, Sept 30 | "Judge program, projects and growth" | lorcanajudge.com, Feedback, projects, judge program |
| Thursday, Oct 1 | "The floor is lava" | Team effort and stage management |
| Friday, Oct 2 | "Our password is flexibility" | Final instructions and policy clarifications |
Message 1: A Crossroad of Judging Experiences
Hello to everyone and congratulations for having been selected to judge the first European Challenge of the new 2025-2026 season!
We will meet in Bologna in two weeks and a half (oh, wow, it's getting closer!), and I hope that you are all excited about the event!
We can expect to receive the staff briefing (generic information about the event) in a few days, and the judge schedule (teams and assignments) next week.
In the meantime, the two most useful channels should be "travel-plans" (if you haven't booked your flight/train and accommodation, and you are searching for advice or roommates, it might be a good time) and "general-discussion" (for any other doubt or pieces of advice to the other people coming to Bologna).
There is no "silly question" or "wrong idea"; if you have a doubt, maybe somebody else will have the same doubt, so feel free to write in one of the public channels or contact me (or one of the organizers or any other judge you know) for anything you may need.
In this channel, we will publish useful information every couple of days, so that we will slowly warm up and get to the Bologna weekend ready for a great weekend together.
The Philosophy
A crossroad of judging experiences
Lorcana is not the first card game that was created; for most of us, it's not the first game we judged.
At my tournaments in 2024, I met judges from Magic, from Yu-Gi-Oh!, from Pokemon...
Looking at the judge list for Bologna, I see judges from Flesh and Blood, World of Warcraft, Vibes, and of course several who "were born" in Lorcana.
There will surely be somebody from other old or new games (Star Wars, Riftbound, Altered...).
... and all this is *wonderful*!
The Lorcana tournament scene is so new and diverse, and we can all gain a lot from it!
- "My team leader is doing something that I've never seen": great, it's an opportunity to compare your solid and confident judging style with a very different one.
- "My teammate doesn't understand what I want": that's normal, think about the first time you judge a tournament; people who are new to a game, to some procedures, to a way to collaborate, they just need an explanation, and all will work well.
- "But I'm a baby judge, and they have 20 years of experience!": and here is the very big value you can bring: a fresh pair of eyes, a different mind, new ideas. It's not a condescending sentence, I do believe that new people can bring new ideas!
I will do my best to create the most diverse teams possible, not only "people from different countries", but also "people from different games"; if we approach the weekend with an open mind, this is an excellent opportunity to learn a lot and to have a memorable event.
Diversity is one of the greatest values that the world has to offer, let's get the best from it!
Head Judge Introduction
In order to get to know new and old friends and in order to allow them to know a little more about us, we can introduce ourselves in the "introduction" channel.
Hello to everyone, I'm Riccardo and I have the honor of being your head judge for the Bologna weekend.
Though I will sometimes need to give instructions about how I wish some aspects of the event to be taken care of, my role is to "help you to have a great weekend, do the best job possible, and learn as much as possible" (or as much as you will want).
I am coming to this crossroad of judging experiences from the road called "Magic", which I have walked for more than 20 years, judging tournaments from the friendly local to the fancy world championship, and especially from the far western lands of Seattle up there and Santiago down there to the land of the rising sun in Chiba and the even "east-er" Brisbane, for a journey through cultures that I could not imagine and that literally made me change my view of life.
One of my favourite books is "In Asia", by Tiziano Terzani, available in Italian, German and Polish; the only book I found in English from him is "A Fortune-Teller Told Me: Earthbound Travels in the Far East"
https://www.amazon.com/Fortune-Teller-Told-Me-Earthbound-Travels/dp/060980958X
I was born in Italy, I lived in France (for university) and in Spain (from 2020 to 2024), and I'm now back to the Italian Alpes next to the first capital of Italy: Turin.
In the last three years, I have also judged Flesh and Blood.
My interest in Lorcana started at the beginning of 2024; and my first tournament was DLC Birmingham, when wife and daughter told me "There is a game with Elsa, now go, and come back with cards!".
After that, I enjoyed the European Championships in Paris 2024 and started judging the Italian circuit (organized by LoreLeague) with 400 players weekends every three months.
Outside the world of tournaments, I work as a translator (mainly games and software), I am a fan of languages (and their certifications), boardgames (recently, the most played in my group of friends are Ticket to Ride and Code Name), travelling (as much as possible to the far east) and family (wife, daughter of 7, son of 4).
Looking forward to meeting you in Bologna!
Message 2: The Best Antidote for Fear is Competence
The best antidote for fear is competence
Sometimes, we feel we are the strongest of the world and nobody will ever be able to defeat us, not even the most dreadful aliens invading Earth.
Sometimes, on the other hand, we feel unprepared and we believe that there is nothing we can do to survive the incoming Challenge ("Lorcana Challenge", "face a challenge", wonderful pun ^__^). We enter in a huge room, and our legs start to tremble; the head judge asks us to introduce ourselves in front of all the staff, and the words barely come out from our mouth; a famous player calls us, we are next to table 1, we turn around, there is no other judge to help, why did I choose to walk this way to go to the bathroom?
There is no solution, we are doomed to fail miserably and never go to another event in our life, all our fears have become a terrifying reality...
...
OR
...
Maybe this is not our destiny!
One soft voice in our mind says "you can shape your destiny".
And here comes one of my favourite sentences; "The best antidote for fear is competence"
(quote from Canadian astronaut Chris Hadfield)
https://www.readtheprofile.com/p/the-profile-dossier-chris-hadfield
Essential Resources
In the "documents" channel, you can find many links to web pages, files and other channels that can offer study materials and food for thought, in preparation for the event.
Please feel free to add other resources that you believe are useful.
Rules Documents
https://www.disneylorcana.com/en-US/resources/
- Comprehensive rules: August 22nd 2025
- Tournament rules: September 9th 2025
- Play correction guidelines: May 21st 2024
Event Information
DLC Bologna information:
https://www.fanfinity.gg/event/disney-lorcana-tcg-challenge-2025-bologna/
Ravensburger Play Hub (RPH):
https://tcg.ravensburgerplay.com/
Discord Servers
Disney Lorcana TCG official:
https://discord.gg/disneylorcana
Rulebook hub:
https://discord.gg/PndZtmvU
Judge Resources
Judge hub:
https://lorcanajudge.com/hub/
English card database:
https://www.lorcanajudge.com/cards/
Italian cards database:
https://dreamborn.ink/it/cards
Mushu Report Wiki:
https://wiki.mushureport.com/wiki/Mushu_Report
News and Information
Disney Lorcana news:
https://www.disneylorcana.com/en-US/news
Article about season 2 of Challenges:
https://www.disneylorcana.com/en-US/play/lorcana-challenge
Article about sets releases:
https://lorcanaplayer.com/lorcana-release-event-calendar/
Article about sets rotation:
https://lorcana.gg/rotation/
Message 3: Tower of Babel - Judging an International Tournament
Tower of Babel: judging an international tournament
DLC Bologna will be an international event, which means that we will interact with judges, staff, players and spectators from several countries, speaking different languages.
More, players are allowed to play Lorcana cards of any official language, including the Asian languages.
If You Need a Translator
If you are not able to effectively communicate with both players, you can ask the assistance of a translator; managing the communication with the players and giving a ruling will remain your responsibility; the translator will only assist you in correctly conveying your sentences to one of the players.
Exception: if you need a translator to communicate with both players (likely, two Italians who struggle with English), it's ok that the translator takes the control of the entire call.
If You Are Called as Translator
Your job is *only* to help with translations, and you need to translate every sentence between the first judge and the player.
Important: don't start a conversation with the player (unless the first judge asks you to do it). You can discuss the ruling with the judge, but please keep the initial judge involved.
When You Communicate with a Person Who Struggles with English
Use short sentence, don't use complex hypothetical clauses, speak as simple as possible, communicate with movement (yes, it means "speak with hands like Italians"!); if necessary, remove articles and prepositions and use only nouns and verbs.
If you have the impression that the other person didn't understand you, make the effort of asking, or involve another person.
Lorcana Multi-Language Glossary
Here you have one of the first judge projects: the multi-language glossary!
Whatever your language, you can contribute to it.
If you speak English, you can continue filling column A with English words or short expressions; game terms, keywords, expressions used at tournaments... I put just a few, and I count on you to add as many as you want.
If you natively speak another language, you can fill the column of your language (for Asian languages, there are two columns: written and spoken form).
https://docs.google.com/spreadsheets/d/1rGLNBLHPLRjTpfjee0ZSqxpBl4KnEgWkKn2fUFYFVPg/edit
Message 4: Judge Tetris - The Team Structure and Goals
Judge tetris: the team structure and goals
At small tournaments, we judge alone and we do "everything".
At medium tournaments, we are few judges, and it's acceptable that "everybody does a little of everything".
At big tournaments, for coordination and communication, it's necessary to have teams, with each team of 6-8 people in charge of a specific task or area of the tournament.
Basic task: *each team is a floor team* and takes care of a physical area (missing players, outstanding tables, cleaning...).
The Nine Teams
These are the nine teams we will have in Bologna, with their specific responsibility (in order of "what we do in a round, from the pairings to the last result"):
| Team Name | Primary Responsibility |
|---|---|
| Paper | The floor team that is available to assist the scorekeepers in posting information to players |
| Start of Round | The floor team that stays in front of the scorekeepers after we publish pairings and assists players |
| Deck Checks 1 | The team that coordinates the deckchecks |
| Deck Checks 2 | The floor team that helps with deck checks |
| Floor | The team that coordinates floor coverage and breaks |
| Features | The floor team that is the closest to the features area, and assists the coverage staff |
| Logistics | The floor team that may be called for "physical work" |
| End of Round | The floor team that uses purplefox, assigns judges to the last active tables and identifies lost results |
| Repair | The special team that gets into action when the head judge goes to the scorekeeper and says "Enter 2-1 for player 1 and pair the next round" |
Parameters for Team Assignments
Parameters I use to assign judges to teams:
- Wishes of judges (I am reading the applications of the selected judges; maybe some of them expressed desires; next time, I recommend having a Google form to express preferences)
- Languages (at least one Italian in each team; "as many languages as possible" in every team) and countries (well, a multi-language team will automatically be multi-country)
- Other games (despite this being parameter number 3 I will apply, it's the most important for me; I really want all judges to be "exposed" to habits and procedures of different games, with the goal of helping them to be flexible, keep an open mind and especially learn that there is not a single way to do things)
- We have a single shift, so no early and late
Day 1 and day 2 Challenge teams are being reviewed by sides leads, team leaders and assistant head judges; plan is to publish the judge schedule tonight.
Message 5: You Will Never Walk Alone
You will never walk alone
Each of us may have a different definition of "successful event"; here you have mine:
An event is successful when everybody walks out the door on Sunday evening looking forward to the next event.
Different people value different aspects: winning prizes, meeting friends, playing great games, travelling, punctuality of tournaments, playing or judging at the feature match...
Whatever the main goal is, the common feeling is walking out the door and thinking "It was great, and it's time to plan the travel to the next!".
Think about what makes *your* event great, and especially remember that you will be surrounded (both before and especially during the event) by your colleague, your friends, people like you, available to help you in case of need, and also ready to spend a great weekend together.
If you need anything, before, during or after the event, you can count on the other judges and staff.
If you see that others may need your help, be it for a ruling, to move a table, emotional support or good company for dinner, take the initiative of offering your help.
You will be together with like-minded and kind people, and I hope you will take the best from the experience.
In short, *You will never walk alone*
(it's a quote from a sport and a specific team)
Quick Notes on Rules and Policy
Here you have some quick notes (very very simple) I took while reading the policy documents and online discussions:
Play correction and Tournament rules:
https://docs.google.com/document/d/156mYjtgr9J-zQbBtOxtI02S0QSMQ9eN2JBLfizt-t3k/edit?usp=sharing
Game rules:
https://docs.google.com/document/d/1e3XWbxyCw495JxnjLC_nSdeu8lFQEYT9kmIscsSW4Wg/edit?usp=sharing
Message 6: Judge Program, Projects and Growth
Judge program, projects and growth through collaboration
Some of us come from games with a strong judge program, levels and projects.
Others will come to Bologna focusing only on the two days of the event.
There is no right or wrong; each of us chooses how to approach the activity of judging.
If you are interested in the concept of "judge community", creating your network, growing together with others, my heartfelt advice is to take the DLC Bologna opportunity to strengthen your judge network, discover useful resources, and join or start a "judge project".
The Judge Hub
The resource I would like to mention today is the "Judge hub", created by Jordane, who will be in Bologna with all of us; in this period without an official judge program from Disney/Ravensburger, you can get a glimpse of what might be a program, with levels, tests and resources from the judge hub and speaking with Jordane.
Judge Projects
The judge project I want to mention is the glossary linked in a message from last week (thanks to all those who contributed!); judge projects happen like this, with a simple initial idea and with the contribution of others. Maybe you have an idea and want to discuss it with other judges?
Growth Through Collaboration
Then, there is growth.
Judging with others is an excellent opportunity to teach and learn, and I very strongly suggest to collaborate as much as possible with the other judges in Bologna, because each of us can always learn something from anyone else (and, at the same time, each of us has always something to teach to anyone else). Let's not waste this opportunity.
About this, it's a good moment to ask you to give me your pieces of advice and your feedback for the future, before, during and after the weekend together in Bologna. I will take any feedback you will want to give me as a precious *gift*, especially because you would spend time and energy to think about it and give it to me.
Message 7: The Floor is Lava
The floor is lava
The event is in less than two days, some of us are already in Bologna, and some are still travelling (good luck to everyone with the strikes!).
I hope that you are all getting ready with competence (remember? "The best antidote for fear is competence") and passion.
Today, as a warm up, I have two messages.
"We Fail Together or We Succeed Together"
Judging is a team effort, not a solo activity.
We are organized in teams, we collaborate, we ask for help (please ask to another judge every time you have doubts), we offer help (if we believe that something may make another person's day better, let's do it!), and we either fail or succeed together.
I count we will get to Sunday evening tired and happy about bringing to the end a successful event.
"The Floor is Lava"
Speaking about helping each other, I have a very specific request for help, that I will write as a joke.
The floor around the main stage is lava, stay away from it (unless you really need to be there).
The floor between tables is safe, please stay there as much as possible.
The main stage is not the break area, don't go there to sit, don't put your drinks on it or below it, stay away from it, and absolutely do not go behind or up the stage. You would not want anyone to physically come between you and a player you are speaking with, so please let me and the scorekeepers and anyone on stage do our part of the job "with all the free space we need".
Your help is keeping the stage not-crowded is very important and much appreciated.
And now let's go to the train station / airport to go to Bologna and meet new friends!
Message 8: Our Password is Flexibility
Our password is flexibility
(read this message until the end)
Hello judges, I am quite sure that most of you learned (the hard way) that this is a special event, with obstacles and unexpected issues.
Starting Sunday evening, we will remember DLC Bologna 2025 as "an adventure".
Until Sunday evening... well... we will be energetic, creative, patient and especially flexible.
Flexibility means accepting last minute changes, unexpected or undesired tasks, and discomfort.
More, the better we do our assigned tasks, the less our job will be visible! And this is exactly how it needs to be: players not noticing our difficulties means that we did it great!
*Always* keep a positive attitude with players; if, for any reason, you are unhappy or frustrated, go to another judge; we can have emotions, let's just show them to the correct people.
Plan for Saturday Early Morning
7:30 - General meeting; we will receive the judge shirts there
THEN, immediately after the general meeting:
- End of round and Repair teams: go to the check in area (tournament floor, entrance)
- Features and logistics: go to features area (big black curtain next to entrance), to be briefed about the roles of feature matches
- Floor: check table numbers, update floor coverage plan
- Paper and Start of round: prepare the area at the main event to queue players with issues, coordinate with main event scorekeepers, print signs and letters for pairing boards (the wall, actually)
- DC1 and DC2: get access to carde.io to view decklists
Specific instructions in your team threads
TEAM MEETINGS after these tasks above; I know it's not ideal, sorry!
Policy Quick Clarifications
- Players can track lore with pen&paper (recommended) or apps
- Players can translate cards with their app, together
- Sleeves need to be "fully opaque"; white, yellow and pink may not be; we check case by case
- Dice can be used only for damage; markers, miniatures, mini-Stitches... can be used "the way they want"
- 5 copies of a card is a warning for Deck Error - Minor
- Any change to decklists is Registration Error - Major, game loss
Team Structure and Detailed Responsibilities
Below are the complete responsibilities for each team at DLC Bologna. Each team has specific tasks and a "twin team" for backup support.
Paper Team
Twin Team: Start of Round
Primary Responsibility: The floor team that is available to assist the scorekeepers in posting information to players
Specific Tasks:
- Just after the general meeting, unless you get recruited to help check in, your goal is to prepare the pairing "boards" (the wall on the side of the room where table 1 will be).
- Please have big letters printed so that we can post them on the wall (just 6 letters, not all of them); coordinate with SK.
- Get four "prepare QR and ID" printed, horizontal, BIG letters (really, as big as possible) and bring them to check in area.
- Your twin team is Start of Round; you will be their backup and they will be yours.
Start of Round Team
Twin Team: Paper
Primary Responsibility: The floor team that stays in front of the scorekeepers after we publish pairings and assists players
Key Concept: "Start of round" = "Protect the scorekeeper"
Specific Tasks:
- When we publish the pairings for each round, some players may need assistance.
- You are the judges who should assist those players.
- "What's my table?": you can help them use PlayHub or check in your phones for their tables.
- "My points are incorrect": you write on a paper their name, score (both what they think they should have and what their phone shows), and have them wait on the side while you give the information to the scorekeeper
- "Where is the bathroom?", "Can you check my sleeves?", "Can you call me a taxi?", "Where can I have lunch?" and similar: kindly direct them to other judges, away from the main stage.
- If you will need help (it means "for rounds 1 and 2, YES"), involve the paper team.
- Just after the general meeting, unless you get recruited to help check in, your goal is to prepare the "I have a problem" area.
- With tensabarriers you will get from the check in (after they finish), create the area for a (long) line on the side of the main stage; not in front of the main stage, player need to go on the side of the front stage closer to table 1; you will also need to direct them there after we publish round 1 pairings and ask players what they need (if you cannot solve it, they will go to the SK).
- Your twin team is Paper; you will be their backup and they will be yours.
Deck Checks 1 Team
Twin Team: Deck Checks 2
Primary Responsibility: The team that coordinates the deckchecks
Division of Labor:
- DC1 manages deck checks
- DC2 manages no shows
Specific Tasks:
- Just after the general meeting, meet with DC2 team to discuss how you will organize the deck checks; sit at a table that is visible from the prize tix and the main stage, so that we can find you in case of need.
- Whenever possible (it may even be in the middle of round 1), get from Jurgen the access to carde.io so that you can see the decklists.
- Not doing deckchecks in round 1 is OK; I may ask you to check no shows, so you can anticipate this need by creating a plan.
- Your twin team is DC2; you will be their backup and they will be yours.
Deck Checks 2 Team
Twin Team: Deck Checks 1
Primary Responsibility: The floor team that helps with deck checks
Division of Labor:
- DC1 manages deck checks
- DC2 manages no shows
Specific Tasks:
- Just after the general meeting, meet with DC1 team to discuss how you will organize the deck checks; sit at a table that is visible from the prize tix and the main stage, so that we can find you in case of need.
- Whenever possible (it may even be in the middle of round 1), get from Jurgen the access to carde.io so that you can see the decklists.
- Not doing deckchecks in round 1 is OK; I may ask you to check no shows, so you can anticipate this need by creating a plan.
- Your twin team is DC1; you will be their backup and they will be yours.
Floor Team
Twin Team: None
Primary Responsibility: The team that coordinates floor coverage and breaks
Specific Tasks:
- Just after the general meeting, please verify that table numbers have been prepared correctly; if they are not on tables, find them and put them.
- Update the floor coverage plan; I know that you have already done it multiple times, sorry, karma sees your effort and will not forget
- Other teams have a "twin team", you have not; your activity is 80% planning and 20% making sure that other teams "behave well" during the day.
Features Team
Twin Team: Logistics
Primary Responsibility: The floor team that is the closest to the features area, and assists the coverage staff
Feature Match Requirements:
- 2 spotters (who will welcome players, update information in a tool, track lore; they will be seated next to each match and will have headsets to communicate with players and backstage)
- 1 judge for the playing area (standing, moving from one table to the other, available for questions, maybe with headset too)
- 1 judge for the card viewer ("the software used at worlds to select and show the cards being played"; I haven't seen it, I will see it on Friday)
- 2 judges at the back table, who will have a screen with the match being broadcast (real time, with all the graphics that spectators see, maybe with headset to hear commentators and players) and a screen to read (and reply, if really necessary) the spectators comments on Twitch.
It means that the entire Features team will be dedicated all time to the feature match area, and also that the Logistics team (that will take care of the area that is closest to feature match area) will be involved during lunch time.
Specific Tasks:
- Just after the general meeting, please go to the feature match area to be briefed about the activity about the feature matches.
- In order to add you to the feature matches channel of the fan Fanfinity server, I need your discord names (mine is riccardo9880), please prepare a list.
- Maybe I will meet you at the feature match area, maybe it will be a Fanfinity person.
- Be patient if staff tells us that only a couple of people can enter the area, we do our best and the beginning of the day might be hectic for them.
- Meet next to the feature area, don't stay in the middle of other people.
- Preferably before the briefing, determine who will be the spotters, standing judge, sitting judge, card viewer operator OR choose that you will rotate (recommended); card viewer operator may need good English and ability to recognize cards and know their names.
- Your twin team is Logistics; you will be their backup and they will be yours.
Logistics Team
Twin Team: Features
Primary Responsibility: The floor team that may be called for "physical work"
Specific Tasks:
- Just after the general meeting, please go to the feature match area to be briefed about the activity about the feature matches.
- In order to add you to the feature matches channel of the fan Fanfinity server, I need your discord names (mine is riccardo9880), please prepare a list.
- Maybe I will meet you at the feature match area, maybe it will be a Fanfinity person.
- Be patient if staff tells us that only a couple of people can enter the area, we do our best and the beginning of the day might be hectic for them.
- Meet next to the feature area, don't stay in the middle of other people.
- Logistics: I may ask you to distribute promo cards at the beginning of round 2, please prepare a plan to take care of all the areas (your team only will distribute).
- For the moments you will assist the features team: preferably before the briefing, determine who will be the spotters, standing judge, sitting judge, card viewer operator OR choose that you will rotate (recommended); card viewer operator may need good English and ability to recognize cards and know their names.
- Your twin team is Features; you will be their backup and they will be yours.
End of Round Team
Twin Team: Repair
Primary Responsibility: The floor team that uses purplefox, assigns judges to the last active tables and identifies lost results
Specific Tasks:
- Just after the general meeting, please go to the check in area (the entrance, between the stairs and the prize wall) and get instructed about how to help the check in.
- Please download the app called "Check-in by Wix", you will need it!
- The log in will be done with a QR code provided by Jurgen.
- Get the link of the tournament in purplefox, access it, get familiar (Renato can give roles to anyone).
- Your twin team is Repair; you will be their backup and they will be yours.
- Your team leader knows very well both purplefox and the procedures of repairs.
- Thank you for assisting with check in; if necessary, your team meeting (with detailed briefing about purplefox and repairs) will be done during round 1.
Purplefox Link:
https://eor.purple-fox.fr/tournament/8eb4fb70-81d8-453d-b147-5c65c133205d
Repair Team
Twin Team: End of Round
Primary Responsibility: The special team that gets into action when the head judge goes to the scorekeeper and says "Enter 2-1 for player 1 and pair the next round"
Specific Tasks:
- Just after the general meeting, please go to the check in area (the entrance, between the stairs and the prize wall) and get instructed about how to help the check in.
- Please download the app called "Check-in by Wix", you will need it!
- The log in will be done with a QR code provided by Jurgen.
- Get the link of the tournament in purplefox, access it, get familiar (Renato can give roles to anyone).
- Your twin team is End of round; you will be their backup and they will be yours.
- Your team leader knows very well both purplefox and the procedures of repairs.
- Thank you for assisting with check in; if necessary, your team meeting (with detailed briefing about purplefox and repairs) will be done during round 1.
The Riccardo Maneuver
One of the most important procedural innovations for large tournaments is what has become known as the "Riccardo Maneuver" - a technique for keeping tournaments on schedule when faced with time extensions.
History and Philosophy
Hello, let's talk a little bit about the philosophy of this team and its task. First a little bit of history: it was around the year 2010, at that time the Magic GPs were around 2000 players and we were frequently facing situations where a match had a long time extension and we had to wait 10, 20 or even 30 minutes for that match to finish. If that happened 4 or 5 rounds in a day, this results in an accumulated delay of more than two hours. One of the HJs of that time come up with a solution for this:
Why don't we guess a result for that match, pair and launch the next round and then, if we guessed wrong, we fix the result the same way we do when players or SKrs enter the result wrongly?
At that time there was a lot of resistance from the other high level judges concerned by the potential damage this maneuver could create to the tournament integrity. But that judge kept, for years, explaining and reasoning the advantage of using those maneuvers and the ways to mitigate those potential integrity issues. Nowadays it's a very common practice at large events that is nicknamed "Riccardo Maneuver" in honor of that judge who invented and advocated for it in the distant past.
Our team is tasked with assisting when those Riccardo Maneuvers are done at this event. Those maneuvers come with some risks and downsides we will be in charge to mitigate and we will assist all players affected.
Execution
Each Riccardo maneuver will use 3 judges.
- Judge 1: goes to the table that is still playing, will explain to them what's happening and stay with them until the end of their match.
- Judge 2: goes together with Judge1 to the table and will take the players who should play the new round on that table to another table.
- Judge 3: stays with the SK waiting for the table numbers the affected players will play in the next round. Once Judge3 gets those numbers, they will first take those numbers to Judge1 and then go to the affected tables to inform the players their opponents are going to be late and they'll receive a time extension. Then they'll go back with Judge1.
Once the match is over, judges 1 and 3 will take the players to the corresponding table and set them to play.
Judge 1 will then go to the SK to inform them of the actual result.
Rules and Policy Reference
These are comprehensive notes for judges on the key differences between Lorcana and other games, as well as critical policy points.
Key Rules Differences (For Magic Judges)
Section 1 - Core Mechanics
- There is no "target"; actions don't need "targets" to be played; all choices are done during resolution.
- Triggered abilities are not ordered; they are resolved one at a time (it means that, if a new ability triggers, it doesn't go "at the top of the stack", it goes together with the other abilities waiting to resolve).
- If two players win at the same time, the active player wins. "Any required actions generated from a game state check happen in turn order."
- If a player wins and loses at the same time, the player wins.
Section 4 - Turn Structure and Actions
- Ready, Set, Draw: Characters that are in play are no longer "drying" and will be able to quest, challenge, or EXERT to pay costs for activated abilities or song cards.
- Triggered abilities resolve before drawing for the turn. (like in Magic)
- There is no stack.
- Actions resolve fully; THEN, triggered abilities resolve.
- "If it's a character being played using its Shift ability, it must be put on top of the card indicated in the second step of this process." What is the "second step of this process"?
- Challenge: declaration of challenger and challenged, exert challenger, "while challenging" effects start applying, challenging triggered abilities resolve, THEN damage is dealt ("Challenge damage step"), banish triggered abilities resolve, end of challenge.
- Activated abilities are "sorceries" (can be activated only in the main phase as a turn action).
- End of turn: first triggered abilities resolve, then "this turn" / "until the end of turn" effects finish. (like in Magic)
Section 4 - Card Naming
- Full name: name + version
- Some cards have two names: name1 & name2; an effect looking for name1 would find it.
- Classification: in Magic language, the "character type".
Section 4 - Abilities
- In abilities "[A] to [B]", [A] is the cost that needs to be "paid" to get the effect [B].
- If an ability or effect instructs you to play a card as a part of resolving that ability, you must resolve the ability before playing the card.
- [Trigger Condition], if [Secondary Condition], [Effect]. The secondary condition is checked both when the ability triggers and also when it resolves.
Section 7 - Replacement Effects
- Self-replacement effects are always applied first.
- Order of replacement effects is chosen by the player affected by the event.
- Bag: active player first. "If ... new triggers, regardless of whose abilities triggered, the current resolving player keeps resolving their triggers."
Section 9 - Damage
- "Putting a damage counter" is not equivalent to dealing damage.
Section 10 - Keywords
- A keyword ability that doesn't have a +[N] doesn't stack
Play Correction Guidelines
(last update: May 2024)
Corrective action = the penalty
Simultaneous game losses cancel each other.
Because the determination of whether a rewind is justified is so sensitive, only the Head Judge may authorize a rewind.
DO NOT go to the head judge, just ask to another judge and give your ruling; ask to players if they agree or if they want to appeal.
Missed mandatory game actions, such as drawing a card for the turn or gaining lore from a location, may also be considered for a rewind
Consider a "Virtual rewind", that is like applying a "Partial fix"; ask to players if they agree or if they want to appeal.
RULE Errors = PLAY Errors
Upgrade at third infraction of the same category
Missed trigger:
Both players are responsible for maintaining a clear game state, and this includes pointing out mandatory triggers even if those triggers are from an opponent's card.
- Within a turn cycle: the opponent chooses if the ability resolves
- More than a turn cycle: don't resolve the ability
- At Competitive, warning if negative ability
Hidden Information Error:
- It's "Looking at extra cards"
- "Further violations should be handled as Unsporting – Cheating." NO
- If the extra cards need to be chosen (for example, to remain unknown in the deck), they are chosen at random
Card count error:
- It's "Drawing extra cards" or "Hidden card error"
- One at random goes back to the correct zone.
General rule error:
Either rewind the game to the point of the error or leave the game as is
Consider a "Virtual rewind", that is like applying a "Partial fix"; ask to players if they agree or if they want to appeal.
TOURNAMENT Errors
Upgrade at second infraction of the same category
Tardiness: 3-10 minutes
Slow play:
- Give two extra turns
- Do NOT assign a slow play penalty "without warning the player"; ALWAYS say to the player to make a choice
Deck/Registration error:
- Having more than 4 copies of a card is a Warning (to be discussed)
- Changes to decklist: game loss
- Less than 60 cards on the decklist: "ink only card" (like a basic land)
Limited error: Errors in a draft
Information and communication error:
With the approval of the Head Judge, the game may be rewound to the point of the decision made based on the incorrect information.
Same as above, ask to another judge an give your ruling; ask to players if they agree or if they want to appeal.
Marked cards: Potential for abuse: game loss
Outside assistance:
a player who receives unsolicited play advice from a spectator will receive an Outside Assistance Warning corrective action.
No penalty to a player who doesn't ask for external advice.
Unsporting Conduct
- Cheating: Illegal+intentional+advantage
- Improper match result
- Wagering
Tournament Rules
(last update: September 2025)
Formats and Structure
- Constructed (Core-Infinity) - Limited (Preconstructed-Sealed-Pak Rush-Draft)
- Casual-Competitive-Premier
- Minimum 8 players, 3 rounds
Single Elimination Rules
- Single elimination, 1-0, no 5 additional turns
- Single elimination, 1-1 and shuffling, 5 additional turns
- Single elimination, 1-1, 5 additional turns, equal lore, game continues until difference in lore
Match Procedures
- Out of order actions OK
- Concessions OK
- Asking for concession NO
- ID 0-0-3
- Asking for ID once per match
Equipment
- Acceptable playmats and sleeves: like in other games
Alterations
Competitive and Premier Play tournaments may only use unaltered, officially licensed Disney Lorcana TCG cards. Cards with signatures may still be used as long as they do not alter the artwork in any way and follow the guidelines in this ruleset.
Notes and Information Tracking
- Players may use tokens to track only their own in-game, public information.
- Any type of numerical representation is prohibited from being on a token to track any in-game information other than damage.
Electronic Devices
Permitted so long as all devices are always in plain view of both players
Complete Resource Links
Essential Documents
Public folder:
https://drive.google.com/drive/folders/15PpsfVTxqc6OrgLo2yXj0DWocE4VG_BE?usp=drive_link
Information message sent to the Bologna players:
https://mailchi.mp/fanfinity.gg/disney-lorcana-challenge-bologna-2025-player-briefing-update
Challenge in Purplefox:
https://eor.purple-fox.fr/tournament/8eb4fb70-81d8-453d-b147-5c65c133205d
Multilanguage glossary:
https://docs.google.com/spreadsheets/d/1rGLNBLHPLRjTpfjee0ZSqxpBl4KnEgWkKn2fUFYFVPg/edit
Final Thoughts and Reflections
The Disney Lorcana Challenge Bologna 2025 represented the first European Challenge of the new 2025-2026 season, bringing together 60 floor judges and 9 team leads to support what would become a memorable event for all involved.
Key Takeaways
- Diversity as Strength: The intentional mixing of judges from different games (Magic, Yu-Gi-Oh!, Pokemon, Flesh and Blood, World of Warcraft, Vibes) created a rich learning environment where different approaches and philosophies could be shared.
- Communication is Crucial: The series of eight pre-event messages helped build team cohesion, set expectations, and ensure all judges arrived prepared both practically and mentally for the weekend ahead.
- Team Structure Works: The nine-team structure, each with specific responsibilities and twin teams for backup, proved effective for coordinating 60+ judges across a large tournament space.
- International Considerations: Running an international event required special attention to language barriers, translation protocols, and the multilingual glossary project proved invaluable.
- Flexibility Above All: As emphasized in the final message, flexibility remained the password throughout the event. The ability to adapt to unexpected challenges while maintaining a positive attitude for players defined success.
Success Metrics
Returning to the definition of success established at the beginning:
An event is successful when everybody walks out the door on Sunday evening looking forward to the next event.
By this measure, DLC Bologna 2025 achieved its goals. Players, judges, and staff left the venue excited for future events, having experienced a well-organized tournament that showcased the best of what the Lorcana competitive scene has to offer.
Looking Forward
The lessons learned at Bologna will inform future European Challenges and help shape the development of the Lorcana judge program. Projects like the multilingual glossary, the refined team structure, and the procedures for handling international tournaments will continue to evolve.
For judges considering working future Challenges, the Bologna experience demonstrates that preparation, communication, and collaboration are the foundations of successful large tournaments. The investment in building relationships and sharing knowledge pays dividends not just for the event itself, but for the entire judge community.
Acknowledgments
Special thanks to:
- All 60 floor judges who brought their expertise, enthusiasm, and flexibility to Bologna
- The 9 team leads who managed their teams with skill and dedication
- Fanfinity for organizing the event and providing excellent support
- Jurgen and Renato for their technical expertise with carde.io and purplefox
- The scorekeeper team for their precision and patience
- All players who participated and made the event memorable
- The coverage team who brought the feature matches to the community
- Jordane and the lorcanajudge.com team for providing essential resources
Contact and Resources
For judges interested in working future events or contributing to judge projects:
- Visit the Judge Hub: https://lorcanajudge.com/hub/
- Join the Discord server: https://discord.gg/disneylorcana
- Contribute to the multilingual glossary: Lorcana Glossary
- Check upcoming events: Lorcana Challenge Calendar
Closing Thoughts
DLC Bologna 2025 demonstrated that with careful planning, clear communication, and a commitment to diversity and flexibility, large international tournaments can run smoothly while providing an enriching experience for all involved.
The crossroad of judging experiences became a place where knowledge was shared, friendships were formed, and the Lorcana judge community grew stronger.
You will never walk alone.
The head judges and assistant head judges of DLC Bologna:
(from left to right)
Imogen Lyford-Tilley, Jordi Slujalkovsky, Aurelie Orset, Riccardo Tessitori
This report was compiled from pre-event communications and tournament documentation
For questions or feedback, please contact the judge community through the Discord server
About the Author

Riccardo Tessitori is a force of nature in the TCG judging world. With over 20 years of experience beginning in Magic: The Gathering in October 2001, he has become one of the most accomplished judges across multiple games, including Magic, Disney Lorcana, and Flesh and Blood. Speaking four languages fluently, he seamlessly navigates international tournaments, breaking down barriers between judge communities worldwide. Based in Turin, Italy, Riccardo works as a professional translator for games, software and novels. He's the kind of person you need to meet and learn from at least once in your judging career. His combination of expertise, innovation, and genuine dedication to mentorship makes him an invaluable leader in the community.